/*
* Copyright (C) 2017-2018 Light's Hope <https://lightshope.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#ifndef EVENT_GUARDAI_H
#define EVENT_GUARDAI_H

#include "CreatureEventAI.h"

class GuardEventAI : public CreatureEventAI
{
public:
    explicit GuardEventAI(Creature*);
    ~GuardEventAI() {}

    void MoveInLineOfSight(Unit *) override;
    void EnterCombat(Unit *) override;
    void JustDied(Unit *) override;
    static int Permissible(const Creature *);
private:
    bool IsAttackingPlayerOrFriendly(const Unit *) const;
};

#endif